using UnityEngine;

public class INT_CollisionChat : MonoBehaviour
{
	public INT_Chat ChatToCollide;

	public bool HasRan;

	private void OnTriggerEnter2D(Collider2D other)
	{
		if (other.tag == "Player" && !HasRan)
		{
			HasRan = true;
			ChatToCollide.RUN();
		}
	}
}
